ground-ops-vr cover
ClientSolo Developer<1 month

ground-ops-vr

Overview

A VR training simulation for aviation students to practice Marshalling, Refueling, Water/waste disposal, GPU connection, Pre-arrival checks, Pre-departure checks, and Cargo loading. The project involved close collaboration with subject matter experts to ensure accuracy and educational value.

Challenge and Solution

The Challenge

Designing a VR training experience that effectively teaches complex procedures while being intuitive for users new to VR. The simulation needed to balance realism with accessibility to ensure it was a useful training tool without overwhelming users.

Additionally, performance optimization was crucial to ensure a smooth experience on VR hardware, which has more limited resources compared to traditional gaming platforms.

The Solution

Iterative playtesting and feedback from subject matter experts ensured the training simulation was both accurate and user-friendly. The VR environment was designed to be intuitive, allowing students to focus on learning the procedures without being hindered by the technology.

Multiple optimization techniques were implemented to ensure smooth performance on VR hardware (Quest), including but not limited to level of detail (LOD) systems, baked lighting, and efficient asset management.

Tech Stack

UnityC#GIMPBlenderAudacity

Results

VR (Meta Quest)

Target Platforms

<1 month

Development Time

VR Training

Core Mechanic

Screenshots

Services Delivered

Game DevelopmentUI/UX DesignLevel Design

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